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SPAWNKIT CLOUD

Bring your game to players.

A home for your browser game, with source builds, versioned releases, and the controls to decide what goes live next.

Free frontend-only production hosting
your-game.spawnkit.cloud
Orchard Trail game artwork
YOUR NEXT ADVENTUREOne game.
A link to its world.
VERSIONED RELEASEYour game, ready to open.Source Build Game URL
A version you can come back to
Source builds Immutable releases Environment controls Errors & logs
FROM BUILD TO RELEASE

Every release has a story.
Keep the whole thing together.

Follow a game from source
to its next playable version.

Build complete

Your source. One inspectable release.

Upload supported source for an isolated build. Keep the output tied to the source that produced it, with build logs available when the process finishes.

SourceIsolated buildArtifact
Orchard Trail game artwork Orchard Trail v1.2

Source received

Build completed

Artifact saved v1.2

A PLACE FOR THE WHOLE PICTURE

Know what’s running.
And what comes next.

The source, built artifact, environment, and release history belong to one project. Open a version, inspect its build, or follow an error back to the release it came from.

  • A URL for your gameShare your project’s SpawnKit address with players.
  • Room to try the next versionAn optional Sandbox keeps staging separate from production.
  • Infrastructure managed by the platformYour project connects the build and hosting workflow.
Explore your dashboard
✳
Orchard TrailProject overview
Release view
Productionv1.2Published artifact
Sandboxv1.3Next version to test
RELEASE HISTORY

v1.3 ready to inspect

v1.2 current production

v1.1 retained release

One artifact. The environment you choose.
ERROR CONTEXT Example event
!
Collision update failedTypeError in level-02
Release
v1.2
Environment
production
Session
session-42
Nearby eventslevel.started checkpoint.reached error
Capture starts with consent.
KEEP MAKING IT BETTER

Give a bug report
some context.

Connect configured errors, logs, and game events to a release and session. Use that context to investigate in your editor, including with your AI coding tools.

You choose what to change. Your tests help check the fix.

Add telemetry to your starter

Cloud pricing

Start with a browser game. Add what your game needs.

Game services

Coming soon
$5per game / month

Add accounts, cloud saves, and leaderboards to a single-player game.

Explore game services
  • Frontend production hosting
  • Colyseus player services
  • Cloud saves & leaderboards
  • Service usage included

Multiplayer

Coming soon
$5per game / month + runtime usage

Run real-time game rooms with managed Colyseus servers.

Explore multiplayer
  • Frontend production hosting
  • Managed Colyseus servers
  • Room-based state synchronization
  • Runtime billed for allocated hours

Optional Sandbox+$5/month plus usageOne staging environment per game

Free hosting does not include Sandbox. Hosting allowances and paid service quotas are being finalized. Paid services and multiplayer activation are coming soon.

Understand your fixed fees.

See your fixed monthly fees. Runtime and other metered resources are added separately.

YOUR FIXED MONTHLY FEES
$0/ month
Game fee$0
Sandbox$0

Frontend-only production hosting included.

Questions about pricing

Is playing a game really free?

Yes. Browser games on Discover are free to play, with no account or download.

Do I own the games I make?

Your starter kit is a standalone project. You can edit it, use your favorite AI coding tools, and host it yourself. Each engine and dependency retains its own open-source license.

What does the $5 multiplayer fee include?

The $5 monthly game fee covers multiplayer management. Provisioned runtime is billed separately, including idle allocated time. The optional Sandbox adds $5/month plus usage. Paid activation and the complete usage schedule are coming soon.

How do staging and previews work?

The optional Sandbox is a separate staging environment for $5/month plus usage. Multiple Sandbox regions do not multiply that base fee. Customer pull request previews are planned; their complete publishing flow and pricing are still being verified.

What kind of game can I host?

The current build path expects a static web game with package.json, game.config.json and a frozen pnpm-lock.yaml. It runs pnpm run build and serves dist. Arbitrary backend servers and custom output directories are not supported.

Can I use my own domain?

Projects use SpawnKit game addresses. Customer-owned domain verification exists, but custom-domain TLS activation is not generally available yet.

Can I build for desktop or mobile?

The starter kits currently target the web. Native desktop and mobile project templates are coming soon. Browser games can support mobile play when you design touch controls and responsive gameplay.

What does the monthly estimate include?

The estimate includes your game fee and optional Sandbox fee. Multiplayer runtime and other metered resources are billed separately based on usage.

THE NEXT CHAPTER Coming soon

More players.
One shared world.

Managed multiplayer is being built around Colyseus: game rooms and synchronized state, with a runtime for your players to connect to.

Explore Colyseus
Game services, too

Planned single-player services use supported official Colyseus capabilities. Managed services and paid runtime activation are coming soon.

ColyseusOne game room
✳YOU
✦PLAYER 2
◆PLAYER 3
●PLAYER 4
YOUR GAME’S NEXT CHAPTER

Give your next release a home.

Start with your project. Keep building from there.