Download a kit from the starter builder and extract it into a new folder, such as my-game. Install Node.js 24 or newer and pnpm 12. Open the folder containing package.json, src/, and AGENTS.md. Local development needs no SpawnKit account. Follow tool installation and version checks if Node or pnpm is missing. Paste shell commands into a terminal opened in the game folder.
Open the address printed in the terminal and check the starter scene works. This gives you a working version to compare against. Keep that terminal running while the agent edits; open a second terminal in the same game folder for checks. CLI creation is an alternative to downloading the kit.
Install and sign in using the official Codex quickstart. Open or select the extracted game folder as the project for your chat. Work locally in that folder so the agent can inspect and edit the actual game files.
See the official Codex setup guide for installation and sign-in. Your agent account is separate from a SpawnKit hosting account.
If the agent cannot reach the package registry or write to the package cache, run pnpm install in your own terminal inside the game folder, then ask it to continue. This also applies to access-denied errors for pnpm-store-operation-locks. Keep pnpm and the existing lockfile; switching package managers does not fix an agent's permissions. If browser tests need Chromium, run pnpm test:setup in that terminal too.
If the agent cannot open a documentation URL, open the guide in your browser and use Copy as Markdown to share it. Keep network and sandbox protections enabled; report blocked steps separately from completed checks.
Codex recognizes AGENTS.md as project guidance. Keep the kit's existing instructions and add project-specific rules there when needed. Confirm the selected working folder contains your game's package.json.
See the official project-instruction documentation for details.
Read AGENTS.md, README.md, and package.json in this game folder.
Explain how to run the game and which engine it uses.
Change collectible scoring from one point to five points.
Keep the existing engine, controls, and project structure.
Update the relevant tests, run the available checks, and report results.
Show me what changed and how to verify the score in the game.
Ask it to read AGENTS.md, README.md, and package.json, identify the selected engine, and explain where input, simulation, rendering, and score updates live. Share the project structure guide when it needs orientation. It should use the existing game scripts and preserve your engine and local configuration.
Describe one concrete change, such as awarding five points per collectible. State what the player should see, which behavior must stay the same, and how you will check it. Ask for a focused change and a summary of affected files. Do not ask the agent to regenerate over an existing game.
pnpm lint
pnpm build
pnpm preview
Run pnpm test too if the game includes that script. Ask the agent to report which checks actually ran and their results. Open preview yourself and verify the change in gameplay; a passing build does not prove the controls or scoring work.
Review the changed files in your editor and ask the agent to explain anything unclear. Save a Git commit, or stop the development server and copy the project to a separate backup folder before the next feature. Keep changes inside this game folder.