HomeDocumentationDocumentationBuild, test, and publish browser games with SpawnKit.BuildStart with a kit, create a project with the CLI, or upload a game you already have.Build your first gameGo from a starter kit to a playable browser game on your computer. Bring your own editor or coding agent.Create and build a game with @spawnkit/cliCreate a standalone game project with @spawnkit/cli, install dependencies, run the game, and build browser files for publishing.Upload an existing browser gameBring an existing HTML game or browser export to SpawnKit without changing engines or adopting a starter template.Publish your gameBuild your game, upload its browser files, and share the live link with players.GuidesWork with an AI agent, use the dashboard, and test or update your game.Use the SpawnKit dashboardFind your games, upload a browser build, inspect deployments and logs, and navigate project management in the SpawnKit dashboard.Make a browser game with CodexSet up a SpawnKit game in Codex, give the agent project context, make a playable change, and verify the production build.Make a browser game with Claude CodeSet up a SpawnKit game in Claude Code, give the agent project context, make a playable change, and verify the production build.Make a browser game with CursorSet up a SpawnKit game in Cursor, give the agent project context, make a playable change, and verify the production build.Extend your gameAdd mechanics, replace artwork, and evolve your project without losing the work you already have.A complete publishing exampleConfigure a game listing, build and package browser files, verify the release, and publish an update.Add tools to an existing gameAdd modules without losing custom code, handle conflicts, and validate changes before publishing an update.Test and debug your gameCheck game logic, run browser tests, diagnose blank canvases, and reproduce production-only failures.ReferenceLook up commands, configuration files, account requirements, and API resources.Project structure and configurationUnderstand the files in a generated game, configure its listing, and keep source, secrets, and build output separate.SpawnKit CLI referenceUse @spawnkit/cli to create and extend games, connect a project, and manage deployments.Accounts and accessKnow when you need an account, how to sign in, and how to reconnect an existing CLI.Agents and API resourcesGive your tools the same kit information and guides that power the website.